Sunday, October 8, 2017
The fall and winter months will be setting in soon. I have a painting project ready to go. If one looks at my older posts, there will be several on Hauverstover. I am painting these again, and have bought enough 10 mm soldiers to have an opposing army. It will be my other favorite Norm Crosby inspired imagi-nation of Franistan. I am still in the process of picking a color scheme for the uniforms. I hope to post these over the next couple of days.
Friday, March 20, 2015
I can't believe that it has been so long since I last posted. I have not been comfortable painting for a long time. Turns out I was growing a really professional set of cataracts and just flat couldn't see. Two weeks ago, the first surgery took place and the results have been weird, exciting and incredible. I picked up a 10 mm fig last night and could actually see the detail on the little guy's face. I picked up a brush and managed to get the paint precisely where it was meant to go.
Another Basement General over at Jon's Curio Clashes is interested in doing some 15MM ancients. He is painting up a ton of Early Imperial Romans. I will be painting a ton of Greeks and Macedonians to have some battles with him. So it is time to pick up the brush again, scrape off the rust and get busy painting. Looking forward to it.
Thursday, December 12, 2013
The second Hauverstover Infantry regiment is ready. This is a quick post to show the figs. These are 10 mm Old Glory. They are based on 50 MM Litko bases. Here is the full line.
Here is a close-up showing a little more detail. It actually pained me to paint the cords on the flag over the owl, but it had to be complete. There will be a change to the flag design coming for the 3rd infantry, and maybe others. I like them on paper, but this one was a challenge to paint. I need a simpler design.
I have experimented with several backgrounds for taking pictures, this one was a medium gray. Not sure that I am satisfied yet. I guess that is part of the fun.
Next up will be my 28mm Norman Saga army. Wow, something in a larger scale for a while. I am currently blocking colors on my cavalry. I will post some shots when they are farther along. Right now they are pretty messy.
Monday, December 2, 2013
I just received my copy of Dux Bellorum. I am looking forward to reading it and playing a few games with the rest of the Basement Generals. However, it is the end of a very long day, so Ducks Bellowing seems extremely funny at this point. Probably not.
I bought these figures over the weekend to go with this rule set. I now have another project to get started. However, these are going to fall in line after my Saga Normans. All in all it was a good holiday weekend. I finished the Wilson's Creek ACW board game. I should be done with my 2nd Hauverstoverian infantry regiment soon. I just have the tricorn lace to paint and then I can base them. On the figs I bought for Dux, (Armalion - Leichte Weidener Ritter) the casting for the leader had a horse head coming out of his crown! A little snipping and filing and he looks tons better. His opponents would have been vulnerable because they would be laughing themselves silly.
Wednesday, November 20, 2013
The Old Glory 10mm Marlburian range has cast flags as part of their sculpts. Working in larger scales, I have always used paper flags. This allowed either a purchase of a ready made flag or producing my own using a vector graphics program. When creating a vector based image, I can draw as large as I like, and then shrink the image down to the final size without loss of clarity. Hand painting these little 10mm flags has been a challenge. I have enjoyed it and the learning process as well.
In a previous post, I showed the flags for the Hauverstover 1st Infantry unit. This post is about the 2nd Infantry unit. Their flag is more complex. I think the flag came out pretty good, so it deserved a posting. This is what I was trying to represent in a flag that is less than a centimeter square.
The best I could do was to break the flag down into basic shapes. Then it was time to determine the level of detail to be added. At this scale the flag becomes impressionistic. The following image shows the basic striped flag and then the addition of the moon. The figs sat for a week or so at this point. Trepidation kicked in big time.
Next came the basic shape of the owl in flight. I just tried to get the head, ears, wings and tail onto the flag in the appropriate positions. It was really rough at this point.
Next were the lighter brown shapes for the face, wings and tail feathers. I began to realize that the ears were too big. I would have to trim them down later.
The final steps were adding a little lighter color to indicate the legs and eyes. Then three small black dots for the eyes and beak.
The figures still need to be finished, but I am pretty happy with the flags. A fun project all in all. Happy gaming!
Saturday, November 9, 2013
A few weeks ago, I put together the Pea Ridge ACW game from Wargame Downloads. It just sat gathering dust for many days and nights. We have finally managed to play a couple of games. This is a report about the most recent one.
The scenario starts with the Union deployed south of an imaginary line through Leetown and Pratts Store. The cameras point of view is from the Confederate side looking south. This image shows Greg's initial deployment.
The Rebel enter the game on the two roads at the north side of the table. In the image above a gray counter marks one of the starting positions. The other is off camera to the extreme right. For the first turn, all the Rebel troops are considered in Command Control. The rule set in use is Brothers At Arms, it stresses the importance of command and control. The Union has a good set of commanders, the Rebels don't. This has proven to be the Achilles heel for the rebel side in both games. Their forces are split to the east and west of Pea Ridge, one force is inevitably out of command. Its movement then is severely curtailed.
For this game, I chose to put the Rebel overall commander in proximity with the force attacking Elkhorn Tavern. This left McCulloh's force on the west on their own resources. The next image shows the battle progressing after several turns. The Union realized that the western Rebels are having trouble moving and swept forward to capture the objective in the middle. At this point, the Union owns 4 of the 6 objective markers, but the battle in and around Elkhorn Tavern is heating up.
The battle on the west side of Pea Ridge is a non event. The Rebels grabbed the closest objective. However, there was always the problem with command to keep that force moving. That front basically just stalled with the occasionally exchange of cannon fire.
The action was on the east side of Pea Ridge. The rebs made some good progress, grabbing the objective to the southeast of Elkhorn Tavern. The Union was being pushed back.
And then that one union counter holding Clemon's Farm dug in like a tick. The rebs threw overwhelming firepower against that unit. It was not overwhelmed, it would not budge. The Rebel offensive stalled.
In the game, day light was running out, and we were running short of libations. The game ended in a draw just as the beer and scotch ran out. Here is the final position at sunset.
All in all a good game. I like the rule set, the mechanics are fairly clear. Command and Control is the heart of this game. If you are out of command, your units just sit. I am going to build the Wilson Creek game next. Same rules, but hopefully it will be a bit more even on C&C.
Tuesday, October 15, 2013
At a distant point in time years past, the duchy of Hauverstover was ruled by the Duke and Duchess Steinmauer. Gerhard Steinmauer had met a dark haired, blue eyed hellion named Elke Osterwald and had been totally smitten. Their courtship was a tempestuous one. Elke had led Gerhard on a merry chase before accepting a proposal of marriage.
When it became time to form an army for the defense of Hauverstover, the topic of uniform coloring had risen. Gerhard liked a white coat with blue pants, while Elke preferred a gray coat with dark red trousers. In a moment of compromise, a blend of blue and red was suggested for the trousers and a dark purple was adopted. Both Gerhard and Elke claimed this compromise as their own idea and had great fun over the years arguing about it. However, when it came to the coat coloring, neither would budge a bit.
Duke Gerhard was very close to making a proclamation that the Infantry dress would be white coats with purple trousers. He was in his study, drafting the order, when a quick tap on his shoulder redirected his attention. He turned to see Elke looking at him with a particularly mischievous glint in her eye.
"I have interesting news my dear stuffy old Duke!"
Gerhard just quirked an eyebrow, and awaited the announcement. The last time had been about gophers eating the tulip bulbs in the gardens and how a cute little rat-terrier would solve the problem. The dratted dog was constantly getting muddy paws on his boots.
"My love, you are going to be a father. I hope you are pleased."
The Duke was overwhelmed with emotion, and grabbed his wife for an embrace. They laughed and kissed and stared at each other, both delighted with the news.
"Elke my dear, this is so wonderful. May I grant you anything? The Moon? Just say the word! "
By this time, Elke had noticed the draft of the order. With a quick smile, "Gray Coats?"
The Duke smiled and wrote the following order. "On all odd numbered infantry regiments the standard dress will be a white coat with dark purple trousers. In honor to the duchess, the even numbered regiments will have gray jackets and dark purple trousers."
Over time the gray-coated regiments became known as The Duchess' Guard. That general order stands to this day.